These are 4 tests that I threw together to test Maya 2009’s new nParticles liquid simulation option. I compared it to RealFlow, a fluid and particle simulating standalone program to see how the results held up. Overall Maya’s nParticles did pretty well, better than I expected and could probably cover most simple liquid simulation needs. -Additional Test Information- I tried to keep the simulations pretty equal for things like particle count and the radius of each particle in the end result to make it about as even of a challenge as I could. From what I saw the mesh output option in Maya seems to be about as fully featured as RealFlows, with support for motion streaking, vertex motion baking, smoothing/filtering, so to save time I opted to do test renders with simple Maya Blobby particles in the software renderer. I did not see an option for wet-maps in Maya, though. Test 1 – Ramp Splashing In this test I wasn’t too sure what I was going for, just first starting to play with nParticle liquids, so there’s two pointless extrusions, I guess they break up the flow a bit more for some interesting effect. I had the emitters fill a bit of the ramp, blocked by a plane that jumps out of the way after a bit. After playing with this I was pleased enough to do a few more tests. Test 2 – Objects Splashing The objects were simulated before any water, with their animation baked beforehand, so they are not in any way affected by the particles. On that note; I couldn’t find any way yet to …
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Video Rating: 4 / 5